
And Your Reward Is Clothes: As you complete main story cases and side cases, certain ones will award you with more outfits for Reed to wear.Averted by the electric fans, which although modern looking, were actually invented in 1882.
Anachronism Stew: Oakmont is littered with Blue US Postal Service mailboxes- however, the game takes place in the 1920s, and that design wasn't introduced until 1971. They even go so far as to rename the ammunition, with the Thompson-inspired Submachine Gun being chambered in. The most thinly veiled ones being Reed's pistol and revolver, both being "Bolt" brand, even though they're obviously of Colt make: the pistol being a fusion of the Model 1903 Pocket Hammer (.38 ACP chamber, 7 round magazine, all-around general design) and the iconic 1911 (magazine release button being on the side of the grip rather than the bottom) and the revolver being a. A.K.A.-47: All the guns featured in the game have generic alternative designations. To me, this is a way to incorporate thoughtful gameplay in into a game rather than just firing away aimlessly. Even if you only have one shot, you can shoot a zombie in the knee to make them crawl and become much slower. In RE2, Leon can cut off limbs of zombies by shooting certain body parts. While great survival horror games like Resident Evil 2won’t provide you with much ammo and often times it is just smarter to run away, combat is still engaging and fun. You essentially just shoot something a bunch until it dies. In The Sinking City, combat has no depth or character. You won’t spend as much time taking out weird tentacled monsters as you think you would, but when you do, it is pretty clunky, to say the least. Charles will slowly build up an arsenal of weaponry that he can use at his leisure such as a revolver, shotgun, and various traps. But, if a game has a mechanic, that mechanic is open to critique. The supposed bread and butter of this title is solving mysteries and cracking cases. Because I hadn’t collected that one more piece of information though, I couldn’t proceed with the mission before I found it.Īnother aspect that The Sinking City doesn’t deliver on is the combat. There were also times where I knew there was just one little clue left somewhere in the building and I already knew exactly what happened. But, often I felt that I was just collecting evidence for someone else to solve a case rather than solving it myself. I overlooked some of the issues I had with this structure because many of the cases and narratives within those cases were generally interesting and intriguing. You must then piece those scenes together in the right order to figure out what exactly happened. Once all of the evidence has been found, there will be little nodes that can be selected to view what had transpired at that selected scene. Charles will collect notes left behind or seek out clues that can piece together what happened. That said, there were times where you could go about missions in multiple ways when talking to NPCs, which I thought was pretty cool.Įvery investigation mostly boils down to killing a few monsters, then scavenging each room of the building or area for items to pick up so you can check all the clues boxes. I just felt that I was constantly running around Oakmont trying to get to the place where I can be a detective rather than actually being a detective. After doing this, he must then return to said person or another person with the clues that he found so that the next destination can be revealed. Then, Charles must run off to said location to carefully comb the area for clues.
Most of the characters will give you some clues on where to go next by naming streets or intersections the destination is near. There are a litany of different ways to solve cases that Charles is currently investigating and I had an issue with most of them due to how the structuring of how those cases were set up.įor one, Charles will need to talk to or question plenty of different characters he comes across in the game just like you would in many other open world games released nowadays. While you are able to carry and use an arsenal of weaponry, the combat mechanics take a backseat to your investigation skills. However, once you get into the actual gameplay, The Sinking City starts to show some of its flaws.